Thus, do they add mini-games as frivolous diversionary time-wasters. When developers lack cRPG design prowess, they can't rely on their core campaign to hold the player's attention for long intervals.
Even when cutscenes ARE indeed skippable, there are so many that we find ourselves constantly clicking through them. In some RPG Games, the simple act of sitting down at a campfire to rest 'necessitates' a cutscene. section: Isometric the Defining Perspective of cRPGs in cRPG Definition - cf. Many cRPGs gimped their place in history by pandering to the 3D fad. Indeed, the employment of 3D in cRPGs was, is and always will be a mistake.